Here are the classes, structs, unions and interfaces with brief descriptions:
| CBox | The Box class represents an axis-aligned box in 3D space (usually a bounding box) |
| CCamera | The Camera class represents a perspective camera |
| CCluster | |
| CFace | The Face class represents a face of a 3D object |
| CMaterial | |
| CObject | The Object class represents a 3D object |
| CPoint | The Point class represents a point (x,y,z) in 3D space |
| CScene | The Scene class represents a 3D scene as a flat collection of 3D objects |
| CVector | The Vector class represents a vector (x,y,z) in 3D space |
| CVertex | The Vertex class represents a vertex with a single attribute (vertex coordinates) |