Research papers

[1] J. Esteve, P. Brunet, and A. Vinacua. Approximation of a cloud of points by shrinking a discrete membrane. Computer Graphics Forum, 24(4), 2005.

[2] J. Esteve, P. Brunet, and A. Vinacua. Piecewise algebraic surface computation and fairing from a discrete model. Technical Report LSI-05-44-R, Dept. L.S.I., Universitat Politècnica de Catalunya, 2005.

[3] J. Esteve, P. Brunet, and A. Vinacua. Multiresolution for algebraic curves and surfaces using wavelets. Computer Graphics Forum, 20(1):47-58, 2001.

[4] J. Esteve, P. Brunet, and A. Vinacua. Approximation of a variable density cloud of points by a gradual erosion. In R. Joan, I. Navazo, and R. Quirós, editors, X Congreso Español de Informática Gráfica, pages 235-248. Publicacions de la Universitat Jaume I, 2000. A more extense and up to date english version can be found in Computer Graphics Forum, 24(4), 2005.

[5] J. Esteve, P. Brunet, and A. Vinacua. Approximation of a variable density cloud of points by shrinking a discrete membrane. Technical Report LSI-02-75-R, Dept. L.S.I., Universitat
Politècnica de Catalunya, 2002.

[6] J. Esteve, P. Brunet, and A. Vinacua. Generation of solid multiresolution models. In CAD-Tools and Algorithms for Product Design. Springer, Dagstuhl, 2000.

[7] J. Esteve, P. Brunet, and A. Vinacua. Multiresolution for algebraic curves and surfaces using wavelets. Technical Report LSI-98-60-R, Dept. L.S.I., Universitat Politècnica de Catalunya, 1998.