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Member
blendCycle
add a function that takes an array of animation ids that are then cycled.
Member
exeAct
allow to pass weights to addMorph as in
blendCycleNMask
Member
FileOpen
at the moment only one file can be opened and written to. It may be useful to allow the user to open multiple files.
Member
PointAt
fix it
Member
useTextureUnit
add map type information to material file.