Research papers
[1] J. Esteve, P. Brunet, and A. Vinacua. Approximation of a
cloud of points by shrinking a discrete membrane. Computer Graphics
Forum, 24(4), 2005.
[2] J. Esteve, P. Brunet, and A. Vinacua. Piecewise
algebraic surface computation and fairing from a discrete model.
Technical Report LSI-05-44-R, Dept. L.S.I., Universitat
Politècnica de Catalunya, 2005.
[3] J. Esteve, P. Brunet, and A. Vinacua. Multiresolution for
algebraic curves and surfaces using wavelets. Computer Graphics
Forum, 20(1):47-58, 2001.
[4] J. Esteve, P. Brunet, and A. Vinacua. Approximation of a variable
density cloud of points by a gradual erosion. In R. Joan, I. Navazo,
and R. Quirós, editors, X Congreso Español de
Informática Gráfica, pages 235-248. Publicacions de la Universitat Jaume I,
2000. A more extense and up to date english version can be found in
Computer Graphics Forum, 24(4), 2005.
[5] J. Esteve, P. Brunet, and A. Vinacua. Approximation
of a variable density cloud of points by shrinking a discrete membrane.
Technical Report LSI-02-75-R, Dept. L.S.I., Universitat
Politècnica de Catalunya, 2002.
[6] J. Esteve, P. Brunet, and A. Vinacua. Generation of solid
multiresolution models. In CAD-Tools and Algorithms for Product Design.
Springer, Dagstuhl, 2000.
[7] J. Esteve, P. Brunet, and A. Vinacua. Multiresolution
for algebraic curves and surfaces using wavelets. Technical Report
LSI-98-60-R, Dept. L.S.I., Universitat Politècnica de Catalunya,
1998.